20.10.11

A Days work, quicker than I thought!


Well, in hindsight I got a wee bit done today! My expressional animation for Piper is fully coloured! Was a right pain in the behind too, the video I uploaded isn't the completed video, I still need to add the second tones of colour... Which brought me to another issue, does it actually NEED a secondary colour? Reason I question this is due to time constraints and so on, that said, if I keep to using loops and recycle animation then I don't see why it can't see the light of day, fully completed and presented nicely...

Work has got me worried, despite the amount of work i've churned which I'll say has been a fair bit, I still worry about the idea of failure, y'see I know where I want to end up in life, I have a goal and it's success, recognition, being famous for my work, it's a damn long stretch but it's something to work towards at least which is why I constantly want to improve and constantly try and raise the bar with my work.




That aside,  here's another progression image of the Yeti, I'm still pleased I never left it at just this, it's really rather shite if I'm to be honest, I do like the concept but the colouring is its downfall! Good thing I fixed it! Speaking of which, the deadline for the Pictoplasma competition is in 11 days now!! Ooohh...

Going back to animation related work, I got back into 3D modelling today, I thought I'd be rusty with it and honestly I was but my main goal was to great a rough mesh to work from for Magnus the Robot.


You don't need to tell me that it looks UGLY, I know that already, what I now have however, is something to build upon and construct into what I visualise Magnus to be. In the conceptual drawing's, Magnus was shown to have a moss covering, I decided a while ago that the moss wouldn't be part of the 3D model, y'see, in the animation, Magnus doesn't walk, he simply stands up, when he does I want to really show his scale and have parts of his falling off of him such as his exterior, moss and other rocks and so on. One thing to comment on is the head, I simply extruded it to give the viewer an understanding as to where it would be, I plan on making it separately and then attaching it. See how it goes...

It's funny, I used to hate 3D work a couple of years ago but when I get into it, I really enjoy it, getting into detail and so on... The rigging just tends to kick my hiney... Not this year!

Also, I saw Toy Story 3 last night for the first time... Not going to lie, I cried... I was in tears, mainly because Toy Story was an important part of my childhood, I saw it in Cinema, same with Toy Story 2 and seeing the character's move on... As well as Andy is very touching, the last 15 minutes were especially heart wrenching, 15 years ago when I was 4, I saw Toy Story begin and now as a 19 year old, I see it end and it's honestly something I can't put into words, it's an experience where only those who were there to experience it all those years ago can fully appreciate it now.


Even if Pixar do use the same formula for each movie they do, it's a formula that ultimately works, it allows for character development to prosper and as the viewer, we become attached to the character's and empathise for them... I could go into detail but I'll only end up getting teary eyed again reminiscing on the fantastic piece of animation I saw last night and it truly is visually stunning, Pixar have really went above and beyond creating both gorgeous model's and scenery, it truly is now a fluent, breathing world and my god does it set the bar of things to come.

Anyways, that's all for now.  

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