19.12.11

I need to post something...

I have allot to stick on here but I'm just busy doing stuff, I'm taking a break from AD202 for a couple of days in order to finish of AD207 (that's the treatment and storyboard module) thing is... I may have changed the character's and story so I need to rewrite the script but it's actually nearly finished and the group work won't take long, loops are a piece of piss to do and since we're using block colouring then that's even easier...

Here's my Rat animation reworking's so far... I would've scanned them in... But I'm far too lazy.



With this added strain of work, it's making things a bit tricky but it'll be all cush... Why? Because I have no life to lose. 

13.12.11

64 HITS!

Just some snap shots from today, I'll go more into this later on.

Scene 1- Connor





Takes place in this environment.


Scene 2- Dan




Scene 3- Callum



9.12.11

What to do, what to do...

If anything these past post's have been ways of procrastination... Mainly to fill space... I'm just thinking about what I need to do... Let's see... I need to back log my Blog so it's consistent and possesses continuity, I have a real OCD about that sort of stuff... Let's see what else? I need to catch up on development work, which is close to being complete and along with that knock research on the head which is only a few pages short of being complete and then just crack on with some line tests and character designs.

Furthermore I need to produce an up-to-date script for the B-Movie as well as an accompanying storyboard, I'm not going to spend age's on it like my last batch. If I have time, I'd like to go back to the B-Movie or produce my own little film and basically just enhance it using After Effect's to gain a better understanding of the program.

Finally, I need to rewrite my "Standing Up For The Little Guy" script since I want things to pan out a bit differently so in turn the storyboards need to be changed and updated... They too will have to be quickly done, as long as you can see what's going on then it should work out pretty well! I also need to develop my character's, mainly Snorre, tweak them a smidge and work on environment and story.

So let's see... On my to do list...

Project A:
- Complete Research for AD202
- Update Development of AD202
- Produce more character line test's

Project B:
- Up-to-Date B-Movie Script
- Up-to-Date B-Movie Storyboards
- Possible tweaks and enhancements to footage

Project C:
- Develop Characters, Story and Setting for "Standing Up For The Little Guy"
- Rewrite script for "Standing Up For The Little Guy"
- Produce Storyboards for "Standing Up For The Little Guy"

Project D:
- Back log Blog
- Enhance Blog

Looks like allot... It really isn't, as I said, the Research is near completion, the development is ongoing and character designs and line tests are more fun than anything, I can produce character's but I can't produce line tests properly until Monday due to my room being refurbished, it's so exciting and as I said before, I'm now aiming for abooout 50 initial character's and see how they develop from there, I'll be reusing character tests and simply recolouring them so I can't make the animation's too intensive, simple and straight forward.

The Script is already written for the B-Movie, "The Page" most of the storyboards are done so it's a case of just adding scenes and considering it didn't take long to begin with, it's not a giant task furthermore with the final product done, I can just overlay and tweak it even more OR using the raw footage, I can start from scratch, I'm drawn towards the latter but i'll only attempt this if the rest of the work is up to date. I looked up this incredible tutorial video for inspiration...



Character Development won't take long, I have in mind what I want to achieve out of the character's so I won't be going severely out my way to achieve better results, not much is changing about the script either, locations are being spaced out and the ending needs work but I really want to get this finalized for hand-in, polished and fully produced. Concept art production is also something which I may pursue if I have the time and finally the storyboards will be easily achievable since I'm not going to extreme lengths to produce high quality work, I want the storyboards to at least be understandable, I have about 90 images to do for the storyboard so I'd rather not push it due to time constraints.

Finally the Blog, fairly straight forward, it's tricky to stay on top of, especially when I have more important things to worry about but I'll try to stay on top of it all. Is that enough writing? Drained? I am...

Allot of Alternative Inspirational Pieces...

It hasn't been long since my last post but whilst searching the web, I came across some Alternative Art (Alt Art) which is basically alternative takes on art, so say for example the picture of Freeza from Dragonball Z I did a while ago, he looks different and that's an alternative take on the character... Y'with me? Anyways, I just want to share these pieces because quite honestly, I really like them!!

A realistic take on Spongebob, I love how it's basically hyper realistic character's with the same sort of get-up as their cartoon counterpart's. 

A medieval version of the DC Universe Super Heroes... Makes me think they would actually work better like this... 

More so the character design's than anything, I love how the character's have been given a greater sense of character through the use of how they present themselves, I also really like the art style.

Just a nice, twisted take on Cinderella, very bright, vibrant colours and it doesn't suffocate you with an immense amount of detail.

I just found this funny... A bizarre take on the Pokemon world.

Toy Story... I really love the gritty design on this, reminds me of an old Clint Eastwood Western movie...  It's interesting to see a more serious approach being given to these character's.

On the subject of Clint Eastwood, I'd say this piece inspired me the most, it might be an interesting idea to merge famous movie's with popular video game character's, it's a thought and this proves that it works relatively well, there's enough detail to allow the viewer to identify just who the character is and his general persona.

Their rivalry predates the comic's, I love the colour scheme to this, rich, bold and seemingly dark, it's a beautiful combination of two worlds.

And Finally...

Wow, just wow... Such a magnificent piece, the composition, the art, the attention to detail is just so jaw droppingly gorgeous! Everytime I look at this image I notice something new and it makes me want to attempt to, not produce a piece of the same quality but a piece which bares similar character composition and placement.



I'm not the most patient of people...

And lately my work has just taken a massive hit, y'see, with this Ident Animation, I want to have an array of characters so I'm working towards 100 initial idea's but they're dwindling... So I might just have to, iunno, fixate my face to the screen and look up character designs? Something along those lines perhaps but I draw the line when character design stops being character design and starts being lazy and simple, I've covered this a few times, I understand that the contemporary animation industry is booming with seemingly original concepts but are they pushing anything new? Absolutely not, in fact it's all becoming very similar, "vector-esc" and it does nothing for me for the most part since it doesn't fuel the imagination, I look at it, go, "yeah, a 5 minute job" and move on but with some other pieces I look and think, "how the hell did they do that?" It literally blows my mind!!



It's not because I'm bitter towards the contemporary, if I was I wouldn't be going to Pictoplasma but I do genuinely feel that "Artists" are given far more praise than they deserve for something which is relatively standard... The reason this has been an issue to me is because it's made me feel lost that even within the contemporary industry you're limited to what's acceptable and what isn't, gone are the days of real, tedious effort and in it's place are very bare bone concepts with not allot of thought in them, going back to my Yeti Design I did a while back, sure it got some nice feedback from peer's, family and friends but I knew fine well I wouldn't get in, I put a fair bit of effort in but that's not what it's about, it's about simple designs, I saw the winner's and truthfully... It was the same sort of vector-based work i've seen win before, buuut I'd rather not be a sheep and follow the crowd. Anyways, what was I getting too... Oh yeah!



I'm out of idea's and I have no drive to work, I know what has to be done but it's just tedious as all hell... On second thought, I might just work to 50 designs... Grab a handful and develop them... See what happens... This would all be so much easier if I had a bigger table, speaking of which I am getting a bigger working table, the ol' dining room one, I'm so excited!! I'm really easily pleased by the simplest of things, as long as it does the job! I s'pose I've just been down this week and it's starting to pick up eventually, hopefully next week and the weekend for that matter, will be much more pleasant, just need to find some more imagery like this to getting some Idea's going...